Goodbye 2011, Hello 2012!

01 January 2012

After pushing this back further and further, I now bring to you my Year-in-Review 2011 edition! More specifically, the video game/online edition since this is my gaming blog and all that ish. I’ve debated how I wanted to format this review, and I think the best way to go about it is to break it down one MMO/online game at a time.

Final Fantasy XI
I’m starting with this one because at the start of 2011, we (as in me and my LS) had made a comeback to the game after a few months of waning interest in FFXIV and feeling nostalgia over our lives in Vana’diel. We found that Rubicon was already on our server (Ragnarok) and Frei was cool with the idea of transferring if it meant he would get a chance to finish our favorite expansion storyline: CoP.

It was a rather tumultuous journey in here… I ended up gaming with Chakura more often during our stint in FFXI, losing a friend, playing with the person that brings nightmares to the server, greeting Kimiko onto Ragnarok, and getting having our group nicknamed Derp Squad/Team Derp because of stupid things said/done on Skype during event runs. Not that they usually ended in fail (on rare occasion, I believe), but it was the kinda actions that either brought upon a ton of laughs or a few facepalming actions on our resident Monk.

Things fell apart as they usually do for me when my cousin came over for the month of August. No matter what I try, things just get shaky and weird. It was around this time things went into decline for longer than intended and for different reasons that started off with that month. Which may have been a blessing in disguise since FFXI overall seemed to be going into a direction that was more of a chore rather than fun. Which seemed to make all the more sense when we saw that Tanaka was back on the helm for FFXI, and appeared to be steering it towards more of a senseless grind with no hope for a future expansion. Here is hoping I’m wrong and the new year brings about news of one…

Final Fantasy XIV
This MMO has been interesting to say the least. I’m honestly at a love/hate relationship with the game, and I don’t see it letting up anytime soon. Yoshi-P is certainly an interesting character to say the least, and I look forward to his letters from the producer and translated thoughts from him. If things were different, he is the guy I would have loved to see make a MMO from the scratch vs. cleaning up someone else’s mess. But this isn’t about Yoshi-P as it is more about the game itself. Final Fantasy XIV was spurned by some of us before, taken in with open arms, and then spurned again at times with a tug o’war type of fashion. There is no denying that we are eagerly awaiting 2.0. While I have some doubts of what 2.0 will change and fix, I am still in the belief that it will at least change many things some of us have been suffering through over the course of a year and a half and will continue to suffer through until the release of 2.0.

The Market Ward changes are welcome but still unpolished, the graphics are gorgeous but buggy with its terrain issues, and I’m hoping to the man above that Yoshi-P and the Dev team aren’t listening to the rubbish of including that stupid wyvern pet and other useless additions that don’t really need to be added onto the game. However, since that voice almost seems to be in the majority because of how vocal they are, I am actually starting to believe they might be dumb enough to include something stupid like that damn wyvern. Yes, I hate it and I hate every single moron that firmly believes it would be a good addition to the game. Just listen to the podcast if you wanna hear me spew hate and venom, because I can and still will spew hate and venom for that retarded vocal minority that wants to ruin the future of Dragoon with a silly pet.

Am I paying in a few days? Yes. Despite playing SWTOR and enjoying it a bit, I find myself drawn to FFXIV and wanting to at least be prepared to tackle on content pre and post 2.0. I’m still a little hesitant and I still have my gripes, but I honestly want to see this through and hope that things end up falling into place for FFXIV. There are many GOOD things Yoshi-P and his dev team have done for the game, and I’m in the belief that as long as they don’t give into the demands of the vocal retards (aka the people wanting wyverns) then they will be fine through the year of 2012. Lets just hope I don’t look back on this and regret everything I say…

World of Warcraft
I came back to this game during the tail end of 2011 (October – December), after feeling nostalgic from reading and responding to tweets from players currently playing WoW. My feelings are mixed on this venture. The game has many good points, and I would be a fool to disregard them. I am choosing not to return to Azeroth for a time because of a few reasons:

1.) Its not fun playing without Orophen. I am happiest when I get to play with him. Yes, I play other games without him but its harder for me to stay interested in them when he isn’t around to share that interest with me.

2.) Someone I am trying to avoid started to pick it up again. I think in the future I may try to talk to this person, but I’m not so sure… Things were left in a lurch and I was blamed for things that I felt I shouldn’t have been blamed for when constant invitations were sent and consistently declined. Its a situation that leaves an awful taste in my mouth, and almost makes me want to regurgitate my food just thinking about it. I could pay for my character to be transferred, but its not like I have the money to waste for something that could be used on bills, books, and tuition. Meh.

3.) I don’t have the time. I could do x, y, or z in WoW but I’m focusing on several things at once and I’m not sure raiding can fit into the picture of what I have without sacrificing something I am currently doing (XIV, the podcast, other games, school, work, etc– school and work being the #1 priority here). I honestly don’t like half assing things I am serious about; it leaves a really awful taste in my mouth and raiding would take up focus I could and should spend elsewhere.

So while I really like WoW, its going to probably take a back burner here for me until I can foresee myself being able to commit more time or go to another server without having to level characters from scratch again.

League of Legends
Playing this probably led to me breaking my mouse after so much clicking. I am looking forward to going back to play after I get a new mouse (been holding off on it because I am still on the fence as to which to get), but its a great way to kill a bit of time. Especially against bots. Bots. Bots forever. I still wanna go back in and do try Dominion out again. I’ve only done it a few times, but it wasn’t enough to whet my appetite for it. I’m still needing to perfect how I play with Akali; it would probably do be a butt load of good if I actually remembered what I would make my builds out when I found one that worked. orz

Star Wars: the Old Republic
I had actually a much longer entry for this, but it was gone after the iPad WordPress app ate it. I have my issues with the game I haven’t been vocal about as others thus far; the lack of data log on damage taken and dealt, the lack of brackets in PvP, certain class issues (so far I’m not seeing many abilities that utilize the Stealth ability as an Assassin and that bugs the SHIT out of me), etc etc etc. However, despite my gripes with the game, there are reasons why I play and may continue to do so for a time:

1.) My sister is playing. My sister is NOT an MMO player. She is very much a casual gamer in many ways, but I still love and cherish her. To have her play this game tickles my fancy and I stick around to help guide her into hopefully cultivating interest in other games. Though I have my reservations that will happen since SWTOR appeals to her for the fully voiced cut scenes and because it is easy enough for her to pick up and enjoy without worrying about number crunching and so on.

2.) Because I have a handful of friends who are playing at the moment. I have found that no matter how frustrated I can be with a game (XI, XIV, SWTOR), I can find myself enjoying the game when I am in the company of good friends. I didn’t have that same kind of backing in WoW. Not to say I couldn’t have made the attempt, and in retrospect I could and possibly should have. But then it would go back to the time issue and me feeling guilty that I wasn’t spending enough time in said game. I’m also a person who is rather loyal, and the guilt of abandoning friends who have dealt with my whims for over a year or more seems insane to me at best.

3.) The storyline. I’m sure certain things would have ended up the same despite my choices, but I’ve delighted in some of the choices that have ended up changing things altogether: the Black Talon flashpoint, the Marauder quest line, either sleeping with or killing targets as an Agent have all surprised and delighted me at the same time. There are also interesting ways that crew skills have been utilized in the game, and have I mentioned that I’m in love with my companion? Khem? He may not be the best, but he entertains me and doesn’t judge my being evil unlike Vette. Even though Khem things I am too big for my britches, I still love him like the big flesh eating thug he is.

The previous entry I had written went over in detail my gripes and things I’ve thought about games launching post WoW. I may or may not write this again, but in the end things boil down to this: enjoying the game you are playing and the people you are gaming with. The bigger determining factor for me is and always will be who I am gaming with. It may not be for other people, but no gamer is alike as is proof in the titles we have given ourselves and others: casual gamer, mid-core gamer, normal gamer, hardcore gamer, etc. 2012 will probably change my gaming habits to back to my college days when I was trying to transfer from a junior college to a University. Maybe more so since I am trying to get into a competitive market/field of study. This probably means less gaming overall vs. the surge I had in 2011, but something has to give since I’m going back to school out of my own pocket this time around. Or maybe I’ll win and won’t have to change anything. We’ll see!

So, there you have it. A four page document in Word pasted smack dab in my blog. Expect my next entry in four months or so, hah!

A Hodgepodge of Thoughts

12 December 2011

I don’t know exactly where to start since my thoughts seem jumbled at the moment, so I plan to just separate it into different topics:

Final Fantasy XIV

I know I was pessimistic about the game last week. I feel a tad guilty about it, but in some ways… I don’t. It sort of felt good to get those thoughts out, but then also be taken aside after a small altercation on Twitter and be told a different side of the story that I hadn’t thought of. I felt I needed that, and it puts a lot of things into perspective concerning the game and its current status. Other than that, I’m happy to be going somewhere with Team Derp. We netted quite a bit of EXP and gil last Friday by just spamming Rank 30 three star leves. The best part? I didn’t feel like dozing off to sleep while doing the leves!

I hope to drag the guys to do NMs and such later this week. It will be good to at least try it, even if we aren’t properly set up for it. I’m kinda not worried about it anyway since things will be changing by the time next year rolls around, but who knows if it will stay or go or morph into something altogether different?

Star Wars: the Old Republic

Despite the quirks things going on with this game, I am charmed by it. Maybe because there is a greater conflict between good and evil, and I actually get to do things like torture and kill people for the hell of it. I think that is what it boils down to, really. Plus, I gotta give a game props if it is able to dissuade my boyfriend from creating a female character because he thinks that the male models are actually DECENT for once.

Sequence Break XIV

So, we renamed the podcast but are still the same kinda podcast, with the same kind of people, and the same kind of -ish going on. We have had bumps here and there, but I’m honestly super happy with the podcast we are doing. Its fun because we record it with the mindset of just having fun. The hits, the comments, and all the other jazz that come with it seem to be icing on the already delicious cake. What really gets to me though? The comments! I’m surprised that we are getting a comment or two from different people. Sure its not a bucket load of comments that some other podcasts get, but it getting that comment or two that really makes me feel warm and gushy inside. I think just getting a comment from a different person is amazing in and of itself. Not that I dislike the people who do comment regularly; but knowing just one other person is listening in is simply electrifying!

Razer Nostromo

Ok, so I bought this because of my wrist issues using my Microsoft Ergonomic keyboard while playing MMOs. The whole WASD and action hot keys mess was really hurting my wrists and making it increasingly harder to play for longer periods of time while on my keyboard. I also wanted more fluid movement while doing WASD and particular actions. I’ve dabbled with the Nostromo in WoW for a little bit on some old characters, and the result is fantastic! I had no problems whatsoever with movement and having abilities at my fingertips made gameplay easier than it was previously. I plan to dabble with it more in SWTOR, LoL, and maybe WoW. I would try it on FFXIV but that seems a little silly since it is far easier to play XIV with my old PS1 controller that it is to bother using the keyboard or keypad. Though I wonder if that will change when 2.0 is released….

Paranoid Thoughts

07 December 2011

Last week the guys from the podcast and I talked about FFXIV’s 2.0. A reboot of sorts for the game and all that shiny jazz, but I couldn’t help but be troubled somewhat. I’ve been very pessimistic and paranoid lately, so I know this isn’t helping matters at all. My main concern was and also is my greatest fear: what if 2.0 doesn’t really change the entire scope of the game. We know what is being revised and what is going to come since it is on paper. However, what is on paper doesn’t always translate well when actually executed. I am even further worried by the upcoming changes to the classes and what the battle system will look and play like when the dust settles after the updates.

The changes made to the mage classes aren’t that exciting to me. Hell, as of now the mage classes in general aren’t that exciting to play. Yes, I can do a large amount of damage. Yes, I can do AoEs and stuff. But honestly speaking? The job is frustrating and a bore. With bugs on recast timers, I end up mashing buttons to get abilities and spells to execute properly. Because I can no longer queue abilities and spells, I have to wait for one to completely finish before I am able to attempt a different spell or ability. Trying to get magic up before a DoW can mow down the mob is incredibly frustrating and slow. Mage jobs in general is slow, but the idea of having it be slower AND getting little to no graphical change of spells? Can I have a pillow? And a blanket? Cause I’ll be snoring here in just a moment.

I know other games have such a feature where the spells and abilities get incremental upgrades and have no changes to their graphical look, but… for me the best part of being a mage was seeing those graphical changes as you gained each higher tier of magic.

I am probably crazy. No, I am crazy. I just can’t help but fret and worry. I blame SWToR and other games that have grabbed my interest more firmly at the moment.

Yoshi-P, things will get better– right? I’m already anxious 1.20 is coming out around the same time as early access to SWToR. My plaguing pessimism at the moment will hopefully go away in the near future, but right now I’m troubled and am in dire need of reassurance I know I won’t get.

Opinion: Dragoon Pets Can GTFO

07 November 2011

This was originally posted on, but I’m reposting it here since it was originally intended to be posted here anyway. <.<;

I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I’ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say I don’t want to see a wyvern as a damn pet for Final Fantasy XIV’s Dragoon, it’s for a damn good reason.

The aforementioned Dragoons are especially strong characters, and even the current LNC abilities in XIV is powerful enough to warrant some players to employ tactics that include a party largely made up of Lancers. Their Jump abilities is where they especially shine, allowing them to leap up into the air to great heights, avoiding their enemy’s attacks, and come crushing down on their opponent with great damage. In these games prior to XI, none of these Dragoons or Dragoon-like equivalents (more akin to being just a LNC or hybrid) had a pet. They didn’t need it! So then now comes the question regarding XI: But why did DRG in XI have a wyvern!? I’ll be frank; I have no damn clue and I won’t try to play it off like I do. I do, however, remember the time early in a DRG’s career when they were nerfed in the world of Vana’diel. The Dragoons had suffered in its reputation due to the fact their Wyvern easily fell in battle and could not be summoned again until after the two hour ability timer had refreshed. It had gone from awesome to lol to awesome again, but a lot of that took time for SE to fix the reputation that it had given DRG during its dark era. Time that I’m not very confident SE should devote to using for a pet job at this time.

Now some will bring up the argument for the Dragoon in FFXIII and that Fang herself is a Dragoon and has a “pet” and thus creating the argument that Dragoons for any game hereinafter Final Fantasy XI should have a pet. Why? Because Fang is apparently able to summon and use her Eidolon Bahamut in battle! First, let’s look at a few things here:

Eidolons. Typically in the Final Fantasy universe they are magical beings summoned by practitioners of the Summoning class. Its etymology is listed being a Greek word for a phantom image and Latin uses the word Idolum from which Idol is taken and is defined as a image or representation of something typically used in areas of worship. Both definitions seem to largely make up what we know about Eidolons/Summons/Avatars/Aeons/Espers/Guardian Forces. In many cases these creatures are typically summoned in times of great need; it’s not often you get to summon them nilly willy like it is in Final Fantasy XI.

The lore in Final Fantasy XIII regarding them is that they appear to I’Cie who are in deep despair to give the person hope and test their willpower and determination as evident of their ability to push them in a crisis situation with Doom. It is not to be confused with a pet that is a tamed creature that is kept as a companion and cared for. Beastmasters care for their pets and keep them as companions, and DRG in FFXI keep the wyvern as a companion that they care for and have are cared for in return. Summoners, on the other hand, do not keep their Eidolon as a “pet” and may only summon them for assistance. Even at that point, the Eidolons are not capable of always being with you and have to return to the astral plane at one point or another. And if you still want to argue that Bahamut is a pet, try imagining yourself telling that to Bahamut’s face and tell me if you honestly think you will walk out of that conversation unscathed.

That all said and done, I don’t believe that Dragoon can’t walk away with at least something here; I just firmly don’t believe that it has to come in the form of a pet. As Yoshida has mentioned, if they give the Dragoon a pet then something will have to give since they are now trying to balance two forms of damage into one without making it either too weak or too strong. However, if FFXIV dev team decided to take upon the route that they did for FFXIII with PSICOM Dragoon’s, then that is an altogether different story.

The PSICOM Dragoon ascribes to the original definition of what a Dragoon is; a mounted infantryman. They don’t use pole arms and instead use guns, but they are mounted fighters and work on perfecting their mounted fighting abilities. This is typically hard to implement in a game, and I can imagine why Final Fantasy XI took the idea and instead made it into a pet. Does that mean XIV should have a pet? Heaven’s no! Pet jobs are a mess. Final Fantasy XIV is still in a state that it has to prove itself to a largely skeptical community; adding in a pet job that could very well not be properly implemented the first time around like it was in FFXI could be disastrous for the game’s environment. Getting the job right the first time around and not turning it to another scenario of loldrg is what needs to be focused on. The inclusion of a pet and more specifically the wyvern is a superficial add-on that doesn’t necessarily add much to the game and adds more complexities where none need to be added.

As of right now, there is no good reason to allow Dragoons to have a pet that could potentially do more harm than good in the overall scheme of things. Arguments for its inclusion are non-existent to weak at best, with one primary one being, “Final Fantasy XI had it, so why can’t XIV?” Final Fantasy XI and XIV are two separate games now being directed at two entirely different people. Each Final Fantasy itself is different and right now XIV is hurting the most. If inclusion of the pet means that either: a.) DRG is pushed back or b.) DRG’s more deadly and more characteristic move Jump is nerfed then the addition of a wyvern is for naught. I’d rather see DRG kept to how it is at this time (without the inclusion of a wyvern or a pet of sorts) and see more focus placed on game mechanics and balancing of other current jobs in the game vs. implementing a pet system that is troublesome to begin with.

The Future of XI and XIV

21 October 2011

I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life… its been busy at best and downright crazy at its worst. During the time of being back in school since 2006, studying math after a ten year hiatus (hello rationa-wha the hell is that!?), and being sick here and there… I have managed to squeeze in time to play a little but not as often as before. But today’s entry isn’t so much as to talk about my adventures or lack there of, but to talk about my thoughts on the future of both games I have grown to love and hate.

First off…. Final Fantasy XI! I have actually deactivated my account for a few reasons:

a.) I wasn’t as interested thanks to the cooling off period from my cousin visiting
b.) I was more interested in games such as LoL, XIV, and WoW.
c.) The updates have been lack luster at best.

Since the last patch, I have found little to no reason to log on. Leveling to 95 seems like a chore, as does the prospect of obtaining the spells I had been so previously eager to learn. Then there is the road map that was released earlier this week; was it really something worthy enough to post? Maybe to show that, yes, they do have something planned and are working on something, but overall the reception the road map was given was lukewarm at best. Even I couldn’t help but look at it and go, “That’s it?” I know the game is aging and I know that the PS2 limitations are probably rearing its ugly head even more right now, but its frustrating that we aren’t given any hint of an expansion or something more meaty to sink our teeth into. No, not rehashed areas with an ugly filter on it or even just a few new places. Something bigger and more interesting that will make me go, “WOW! This is COOL~!”

FFXI feels dry and stagnant and I can’t help but feel like they are running out of really cool ideas to implement into the game. Reiokyu mentioned interesting battles with different usage of tactics, but that’s not enough for me. I want content. I want meat. I don’t just want different flavored potatoes! Which brings me to…

Final Fantasy XIV

Being a young MMO, it is understandable that it will probably be the opposite of FFXI. There are updates, there are changes, and they are coming… in a little over a year. Ok, so that was the catch. Though we can anticipate updates every so often (about 2 – 3 months apart from each other), it is still a long time to wait for every single update and promise to be delivered to us.

For this reason, I am siding with a lot of hesitant players. We are being asked to pay $12 for a subscription for a game that Yoshida himself has claimed that is only at 50% of its promise as of 1.19. He hopes that it will get even closer to 100% by a slight margin by the time 1.20 is released. But in these times? When I know money is tight for a LOT of people, it seems crazy to pay a monthly subscription of $12 for a partially finished game. It has and IS much better than its initial release, but even I am hesitant at times to really promote the game at its current state. I can get excited with the die hard fans, but for the players who feel spurned by SE and the initial release of XIV? I’m hesitant.

Not because I don’t believe in what Yoshi-P is doing or the progress that is being and WILL be made. I have seen it and played through it; I know it will happen and will meet and has a chance of exceeding expectations. However, I think the finicky players will be more critical of the game as it is and will still want that meat and potatoes I had mentioned I want from Final Fantasy XI. The meat and potatoes include key features that Yoshi-P himself has mentioned as well as the ability for people to adequately run the game on lower spec’ed PCs. There are also server issues that even make me cringe at times during my time playing the game.

Do I have hopes these players will return? Yes. Am I holding my breath on it? No. The updates and changes are massive and show that the only way to salvage the game is to do a near complete overhaul of many facets of the game, but a lot of people seem very set in their initial review of the game and very hesitant at best to be excited for the promises of 2.0. I am hoping that this will change by the time we come to the release of the PS3 and 2.0 release, because I would honestly like this underdog win.

Maybe because I am clearly taken by the charismatic and intelligent Yoshi-P, or maybe I am more of a XIV fangirl than I would like to admit. Whatever the reason and irregardless of the choices/thoughts my friends and acquaintances make of the game, I am hoping the best and brightest for XIV. It is coming out nicely onto its own and I believe that Yoshi-P and the XIV team is doing the best darn job they can to make sure that XIV lives up to expectations. Speaking to the community, taking their thoughts and suggestions (even as stupid as they are) into consideration, and showing exactly the progress they are making is leaps and bounds more than I would have ever expected from SquareEnix in the first place. While Final Fantasy XI seems like a sinking ship, Final Fantasy XIV seems more like the ship that is surviving the storm with the steadfast hand of its director, producer, and captain. Even if people think poorly of the game, they should at least give him and his team credit for trying so damn hard and doing what a lot of people thought impossible by delivering promises that never were to begin with.

Hey, Yoshi-P, here is my $12 monthly fee! I’m looking forward to the ride you are going to deliver from here to the land of 2.0!

Nice to meet you again, Eorzea!

22 August 2011

First of all, I apologize my updates are very sporadic. I haven’t updated in awhile and it hasn’t helped that most of the time I have been busy with other things. Hopefully things will level out by the start of September when things start to settle down a little bit for me. Sort of. Eep!

Playtime has been, unfortunately, been as sporadic as my updates because of my schedule and not being able to clearly focus on scheduling events properly. Despite that Team Derp has moved on and we have managed to pull through with podcast recordings and also playing a bit of XIV together this past week. Part of the reason is two fold: as it stands FFXI isn’t that interesting to me at the moment. The updates are lack luster and the sheer amount of time needed to put into things at this very moment is something I am lacking at the moment. The other reason is that updates and news for XIV HAVE picked up a lot of steam as noted in the recent podcast episodes for Go Team Derp! If you haven’t already heard/read about the upcoming changes to Final Fantasy XIV, I highly encourage you to check out the last Letter from the Producer or simply check out the updates posted on Also listening to our podcast is a super bonus!

Playing FFXIV again has reminded me what it is good for: allowing you to get that same sort of feeling that you get in WoW by doing quests. What is that, pray tell? Doing something that allows you to get some sort of reward at the end even if its a short run. Of course, the rewards in WoW are usually greater and most of the time don’t require you to be on a 30 minute timer as is the case for leves. But! Hey! At least its SOMETHING. I’ve always been able to manage my time rather well on XIV vs. XI, and in crazy times like this such things is helpful and makes me more inclined to log on vs falling asleep exhausted.

There has also been many changes since XIV’s initial release, making it fun to learn what is new and what isn’t. Its fun having done a leve so many times in the past only to come back and that -for once- the location of the mobs isn’t where it used to be before or that the mob AI in leves is a little different than what was remembered almost a year ago. Even the inclusion of finding quests more easily is fun, although I am less inclined to actually read the quest log since its not as interesting when its mostly the same format as it is in WoW. I like my cut scenes, darnit! I’m hoping for more compelling quests as is found in XI’s Windurst areas, but I won’t hold my breath on it. I’m already satisfied with the fact sweeping changes are being made in the future and that we will actually see the vision Yoshi-P has vs. speculating on what it is or will be.

Most importantly I am looking forward to chocobos. Walking is a pain. No matter what game you are in! I’m hoping that chocobo raising and riding isn’t similar to XI, but its hard to imagine what it will be like and if its possible for it to be different than how it was executed in XI. Maybe I’m not imaginative enough, but I’m about 95% confident that it will be quite similar to what is in XI. Not that its bad, because at least I know what to be prepared for. I’ll be very surprised if it isn’t like it and its something completely different altogether, but no matter the outcome… I do want my own chocobo. A white or black one if possible.

Team Derp Returns to FFXIV

02 August 2011

We’ve talked about it and we did it. We came back to XIV. To what capacity? I have no idea. At the moment we are currently on Mysidia which seems to be a server largely populated by the Japanese. Some are ranking up quite nicely while there are others like myself and Orophen who had waited to level up together and then managed to get levels pretty quickly thanks to the patches.

Right now its a good change of pace. There are still things wonky in XIV, but its also apparent things are different and are changing. There are a handful of changes that have been good and others that aren’t as much. Personally, I’m enjoying the auto-attack. My boyfriend has been very adamant against it and still doesn’t seem to like it very much. He even scorns those that now complain the battles are slow because of the introduction of auto-attack. I don’t personally see it, especially since I’ve had to deal with cool down timers a lot as a mage. What DOES suck is how much more easily I seem to get hate now than I did then (unless I am remembering things incorrectly). Curing, for example, can easily get me killed if I don’t let Orophen establish enough hate via weapon skills. It is almost as though I have dumped a bunch of Cure IVs on him and bam! I’m mowed down like a punk ass. Nuking in and of itself is also a crazy mess but it has also inadvertently saved the day many times thanks to the high amount umbral and astral damage it does; definitely more than I remember it having done when I was leveling THM aeons ago. However, I’m still eagerly waiting for BLM as it is far more potent and suits my tastes far more than the debuffer position that THM holds. Though I guess I should be more aware of how many more deaths I’m going to eat when I do make the switch over…

As for our XI exploits, they will sort of be haphazard during the month of August. My schedule will be chaotic due to a visiting relative, and I’ve left care of the team in the hands of Hiroshiko, Rubicon, and Orophen. Two of them I know I can count on. One of them is questionable at best, and has me worried if anything will happen at all during my absence. There has also been an issue within the linkshell itself, of which I go into detail here. Since then more bits of drama had been pasted onto it, and I’ve found that neither party is willing to make its move; which is fine by me. I’m OK with a stalemate because I personally see no reason to do any chasing and I’m sure the other person is feeling the same way. My only desire at this point is for my members/friends (for me and my ls the two are synonymous) to stop being stalked and checked up on for absurd reasons. Example of absurd reason: fear of being replaced despite having a.) left and b.) me asking members to overlap on jobs if they are both willing and able even when said person was still with us. We are a small LS that fills in holes for others when they aren’t there or needing to cover other areas; I would be doing us a disservice not asking them to cover jobs if they are willing and able to do so. There are also people that just want to level the job because they want to without me having to poke and prod them; who the fuck am I to tell them to stop? That is their prerogative and I won’t kick them just because they are doing something that the other person does out of sheer boredom.

/sigh Now I need aspirin…

This podcast is rated M for Mature

03 July 2011

For a long time I have been wanting to get back into podcasting. I like the engaging conversations and also being amazed at what stupid non-sense I can spout out. I won’t even hide it; I am a potty mouth. Not just because I like to curse, but because I can say the most absurd things and relate them to gaming. Breasts and male genitals are two off the top of my head that I have talked about. Not that I’m a pervert. Well, actually, I am. I am a darn pervert that can really let loose at times without a blush until I am awake enough to realize what I said and how juvenile I can be in comparison to my male counterparts. Don’t believe me? Just check out the new podcast on:

I swear a lot, I laugh, and I like to bitch and complain about stuff I most likely outdated on. Do I do it alone? Heaven’s no! I have Orophen, Rubicon, and Lexshu/Frei to keep me company! Our focus will be on FFXI and FFXIV, as they are primary MMOs we play together as a group. Just be warned; you might not want your mom listening in on this cast!

Blurring the lines between online and off

22 June 2011

In my own little group, I have met three people from the ls:

1. My own boyfriend (duh)
2. Hiroshiko; I grew up with him since he was a wee little ankle biter
3. Reiokyu during Sakura Con 2010

Well, make that four:

4. A friend of Kiln’s who was in my Chinese History class at the University of Washington and whom I remember fondly as the guy who turned in his final paper just minutes after the final had started.

Other than that, I have known players to live close to or around the area, but have never really met any of them. Then in comes Maiev who isn’t even from Ragnarok and whom I have only played briefly with during my brief stint on the Fenrir server. I’ve known the guy mostly due to the fact we are bloggers (go go blogger community!) and at one point we were on BBM and working on together.

Last Saturday we met in downtown Seattle along with Nomnom from the Dalmatica Network. It was fun listening to stories about Ragnarok then and of course now, and then talking about the state of XI as it is now. Its a conversation piece that seems to be prevalent in many circles I am in, but one I will not explore here since its now isn’t really the time. But it made me think of just how much more fun the people I meet online are than those I know offline. It has been a realization I have come to when talking to people I know locally, because although they are great people… they just aren’t as full of super-duper awesome sauce as the more competent players I’ve met on FFXI (cause the dumb ones are just that: dumb). Sure we’re talking bits of code and digital data, but… even so, a lot of people had a lot of passion for what they did. Its always fun to see that passion in people’s eyes and in their intonation when they speak. The good, the bad, and the downright ugly is all there and you can’t help but relate because part of you has also experienced that to some degree.

I guess what doesn’t help me at all is that a lot of my friends in real life are mostly, um, older ladies who have a spouse and kids. Ring on finger? Nope. Carrying a child for nine months and popping them out from between my legs? Most definitely no. Sure its hard talking to others about my gaming life, but… when I actually do talk to these people who understand, its like a whole new world of excitement and joy.

I guess that’s why I can’t seem to be thankful enough that I got TeamDerp on my side and was able to meet Maiev and Nomnom in person. They get that part of you that not many in the “real” world would, and are much easier to be yourself around because, hey, we’re all dorks/geeks/nerds/whatever anyway, right?

Now if only I can think of a cheap way to get the rest of TeamDerp onto the west coast for a convention get together.