Final Fantasy XIV « AstralCandy

A Hodgepodge of Thoughts

12 December 2011

I don’t know exactly where to start since my thoughts seem jumbled at the moment, so I plan to just separate it into different topics:

Final Fantasy XIV

I know I was pessimistic about the game last week. I feel a tad guilty about it, but in some ways… I don’t. It sort of felt good to get those thoughts out, but then also be taken aside after a small altercation on Twitter and be told a different side of the story that I hadn’t thought of. I felt I needed that, and it puts a lot of things into perspective concerning the game and its current status. Other than that, I’m happy to be going somewhere with Team Derp. We netted quite a bit of EXP and gil last Friday by just spamming Rank 30 three star leves. The best part? I didn’t feel like dozing off to sleep while doing the leves!

I hope to drag the guys to do NMs and such later this week. It will be good to at least try it, even if we aren’t properly set up for it. I’m kinda not worried about it anyway since things will be changing by the time next year rolls around, but who knows if it will stay or go or morph into something altogether different?

Star Wars: the Old Republic

Despite the quirks things going on with this game, I am charmed by it. Maybe because there is a greater conflict between good and evil, and I actually get to do things like torture and kill people for the hell of it. I think that is what it boils down to, really. Plus, I gotta give a game props if it is able to dissuade my boyfriend from creating a female character because he thinks that the male models are actually DECENT for once.

Sequence Break XIV

So, we renamed the podcast but are still the same kinda podcast, with the same kind of people, and the same kind of -ish going on. We have had bumps here and there, but I’m honestly super happy with the podcast we are doing. Its fun because we record it with the mindset of just having fun. The hits, the comments, and all the other jazz that come with it seem to be icing on the already delicious cake. What really gets to me though? The comments! I’m surprised that we are getting a comment or two from different people. Sure its not a bucket load of comments that some other podcasts get, but it getting that comment or two that really makes me feel warm and gushy inside. I think just getting a comment from a different person is amazing in and of itself. Not that I dislike the people who do comment regularly; but knowing just one other person is listening in is simply electrifying!

Razer Nostromo

Ok, so I bought this because of my wrist issues using my Microsoft Ergonomic keyboard while playing MMOs. The whole WASD and action hot keys mess was really hurting my wrists and making it increasingly harder to play for longer periods of time while on my keyboard. I also wanted more fluid movement while doing WASD and particular actions. I’ve dabbled with the Nostromo in WoW for a little bit on some old characters, and the result is fantastic! I had no problems whatsoever with movement and having abilities at my fingertips made gameplay easier than it was previously. I plan to dabble with it more in SWTOR, LoL, and maybe WoW. I would try it on FFXIV but that seems a little silly since it is far easier to play XIV with my old PS1 controller that it is to bother using the keyboard or keypad. Though I wonder if that will change when 2.0 is released….

Paranoid Thoughts

07 December 2011

Last week the guys from the podcast and I talked about FFXIV’s 2.0. A reboot of sorts for the game and all that shiny jazz, but I couldn’t help but be troubled somewhat. I’ve been very pessimistic and paranoid lately, so I know this isn’t helping matters at all. My main concern was and also is my greatest fear: what if 2.0 doesn’t really change the entire scope of the game. We know what is being revised and what is going to come since it is on paper. However, what is on paper doesn’t always translate well when actually executed. I am even further worried by the upcoming changes to the classes and what the battle system will look and play like when the dust settles after the updates.

The changes made to the mage classes aren’t that exciting to me. Hell, as of now the mage classes in general aren’t that exciting to play. Yes, I can do a large amount of damage. Yes, I can do AoEs and stuff. But honestly speaking? The job is frustrating and a bore. With bugs on recast timers, I end up mashing buttons to get abilities and spells to execute properly. Because I can no longer queue abilities and spells, I have to wait for one to completely finish before I am able to attempt a different spell or ability. Trying to get magic up before a DoW can mow down the mob is incredibly frustrating and slow. Mage jobs in general is slow, but the idea of having it be slower AND getting little to no graphical change of spells? Can I have a pillow? And a blanket? Cause I’ll be snoring here in just a moment.

I know other games have such a feature where the spells and abilities get incremental upgrades and have no changes to their graphical look, but… for me the best part of being a mage was seeing those graphical changes as you gained each higher tier of magic.

I am probably crazy. No, I am crazy. I just can’t help but fret and worry. I blame SWToR and other games that have grabbed my interest more firmly at the moment.

Yoshi-P, things will get better– right? I’m already anxious 1.20 is coming out around the same time as early access to SWToR. My plaguing pessimism at the moment will hopefully go away in the near future, but right now I’m troubled and am in dire need of reassurance I know I won’t get.

Opinion: Dragoon Pets Can GTFO

07 November 2011

This was originally posted on Zantetsuken.net, but I’m reposting it here since it was originally intended to be posted here anyway. <.<;

I love Dragoons. Final Fantasy IX is one of my favorite games and I really adored Freya Crescent both on the battlefield and in the story. I’ll even admit to having a childhood crush on Kain Highwind from Final Fantasy IV, and thinking how awesome he was with his Jump abilities. So when I say I don’t want to see a wyvern as a damn pet for Final Fantasy XIV’s Dragoon, it’s for a damn good reason.

The aforementioned Dragoons are especially strong characters, and even the current LNC abilities in XIV is powerful enough to warrant some players to employ tactics that include a party largely made up of Lancers. Their Jump abilities is where they especially shine, allowing them to leap up into the air to great heights, avoiding their enemy’s attacks, and come crushing down on their opponent with great damage. In these games prior to XI, none of these Dragoons or Dragoon-like equivalents (more akin to being just a LNC or hybrid) had a pet. They didn’t need it! So then now comes the question regarding XI: But why did DRG in XI have a wyvern!? I’ll be frank; I have no damn clue and I won’t try to play it off like I do. I do, however, remember the time early in a DRG’s career when they were nerfed in the world of Vana’diel. The Dragoons had suffered in its reputation due to the fact their Wyvern easily fell in battle and could not be summoned again until after the two hour ability timer had refreshed. It had gone from awesome to lol to awesome again, but a lot of that took time for SE to fix the reputation that it had given DRG during its dark era. Time that I’m not very confident SE should devote to using for a pet job at this time.

Now some will bring up the argument for the Dragoon in FFXIII and that Fang herself is a Dragoon and has a “pet” and thus creating the argument that Dragoons for any game hereinafter Final Fantasy XI should have a pet. Why? Because Fang is apparently able to summon and use her Eidolon Bahamut in battle! First, let’s look at a few things here:

Eidolons. Typically in the Final Fantasy universe they are magical beings summoned by practitioners of the Summoning class. Its etymology is listed being a Greek word for a phantom image and Latin uses the word Idolum from which Idol is taken and is defined as a image or representation of something typically used in areas of worship. Both definitions seem to largely make up what we know about Eidolons/Summons/Avatars/Aeons/Espers/Guardian Forces. In many cases these creatures are typically summoned in times of great need; it’s not often you get to summon them nilly willy like it is in Final Fantasy XI.

The lore in Final Fantasy XIII regarding them is that they appear to I’Cie who are in deep despair to give the person hope and test their willpower and determination as evident of their ability to push them in a crisis situation with Doom. It is not to be confused with a pet that is a tamed creature that is kept as a companion and cared for. Beastmasters care for their pets and keep them as companions, and DRG in FFXI keep the wyvern as a companion that they care for and have are cared for in return. Summoners, on the other hand, do not keep their Eidolon as a “pet” and may only summon them for assistance. Even at that point, the Eidolons are not capable of always being with you and have to return to the astral plane at one point or another. And if you still want to argue that Bahamut is a pet, try imagining yourself telling that to Bahamut’s face and tell me if you honestly think you will walk out of that conversation unscathed.

That all said and done, I don’t believe that Dragoon can’t walk away with at least something here; I just firmly don’t believe that it has to come in the form of a pet. As Yoshida has mentioned, if they give the Dragoon a pet then something will have to give since they are now trying to balance two forms of damage into one without making it either too weak or too strong. However, if FFXIV dev team decided to take upon the route that they did for FFXIII with PSICOM Dragoon’s, then that is an altogether different story.

The PSICOM Dragoon ascribes to the original definition of what a Dragoon is; a mounted infantryman. They don’t use pole arms and instead use guns, but they are mounted fighters and work on perfecting their mounted fighting abilities. This is typically hard to implement in a game, and I can imagine why Final Fantasy XI took the idea and instead made it into a pet. Does that mean XIV should have a pet? Heaven’s no! Pet jobs are a mess. Final Fantasy XIV is still in a state that it has to prove itself to a largely skeptical community; adding in a pet job that could very well not be properly implemented the first time around like it was in FFXI could be disastrous for the game’s environment. Getting the job right the first time around and not turning it to another scenario of loldrg is what needs to be focused on. The inclusion of a pet and more specifically the wyvern is a superficial add-on that doesn’t necessarily add much to the game and adds more complexities where none need to be added.

As of right now, there is no good reason to allow Dragoons to have a pet that could potentially do more harm than good in the overall scheme of things. Arguments for its inclusion are non-existent to weak at best, with one primary one being, “Final Fantasy XI had it, so why can’t XIV?” Final Fantasy XI and XIV are two separate games now being directed at two entirely different people. Each Final Fantasy itself is different and right now XIV is hurting the most. If inclusion of the pet means that either: a.) DRG is pushed back or b.) DRG’s more deadly and more characteristic move Jump is nerfed then the addition of a wyvern is for naught. I’d rather see DRG kept to how it is at this time (without the inclusion of a wyvern or a pet of sorts) and see more focus placed on game mechanics and balancing of other current jobs in the game vs. implementing a pet system that is troublesome to begin with.

The Future of XI and XIV

21 October 2011

I know it has been a terribly long time since I have last updated, and I deeply apologize. Things have been crazy. With my cousin visiting, going to PAX (I never did make my write up, did I?), and then changes here and there in my personal life… its been busy at best and downright crazy at its worst. During the time of being back in school since 2006, studying math after a ten year hiatus (hello rationa-wha the hell is that!?), and being sick here and there… I have managed to squeeze in time to play a little but not as often as before. But today’s entry isn’t so much as to talk about my adventures or lack there of, but to talk about my thoughts on the future of both games I have grown to love and hate.

First off…. Final Fantasy XI! I have actually deactivated my account for a few reasons:

a.) I wasn’t as interested thanks to the cooling off period from my cousin visiting
b.) I was more interested in games such as LoL, XIV, and WoW.
c.) The updates have been lack luster at best.

Since the last patch, I have found little to no reason to log on. Leveling to 95 seems like a chore, as does the prospect of obtaining the spells I had been so previously eager to learn. Then there is the road map that was released earlier this week; was it really something worthy enough to post? Maybe to show that, yes, they do have something planned and are working on something, but overall the reception the road map was given was lukewarm at best. Even I couldn’t help but look at it and go, “That’s it?” I know the game is aging and I know that the PS2 limitations are probably rearing its ugly head even more right now, but its frustrating that we aren’t given any hint of an expansion or something more meaty to sink our teeth into. No, not rehashed areas with an ugly filter on it or even just a few new places. Something bigger and more interesting that will make me go, “WOW! This is COOL~!”

FFXI feels dry and stagnant and I can’t help but feel like they are running out of really cool ideas to implement into the game. Reiokyu mentioned interesting battles with different usage of tactics, but that’s not enough for me. I want content. I want meat. I don’t just want different flavored potatoes! Which brings me to…

Final Fantasy XIV

Being a young MMO, it is understandable that it will probably be the opposite of FFXI. There are updates, there are changes, and they are coming… in a little over a year. Ok, so that was the catch. Though we can anticipate updates every so often (about 2 – 3 months apart from each other), it is still a long time to wait for every single update and promise to be delivered to us.

For this reason, I am siding with a lot of hesitant players. We are being asked to pay $12 for a subscription for a game that Yoshida himself has claimed that is only at 50% of its promise as of 1.19. He hopes that it will get even closer to 100% by a slight margin by the time 1.20 is released. But in these times? When I know money is tight for a LOT of people, it seems crazy to pay a monthly subscription of $12 for a partially finished game. It has and IS much better than its initial release, but even I am hesitant at times to really promote the game at its current state. I can get excited with the die hard fans, but for the players who feel spurned by SE and the initial release of XIV? I’m hesitant.

Not because I don’t believe in what Yoshi-P is doing or the progress that is being and WILL be made. I have seen it and played through it; I know it will happen and will meet and has a chance of exceeding expectations. However, I think the finicky players will be more critical of the game as it is and will still want that meat and potatoes I had mentioned I want from Final Fantasy XI. The meat and potatoes include key features that Yoshi-P himself has mentioned as well as the ability for people to adequately run the game on lower spec’ed PCs. There are also server issues that even make me cringe at times during my time playing the game.

Do I have hopes these players will return? Yes. Am I holding my breath on it? No. The updates and changes are massive and show that the only way to salvage the game is to do a near complete overhaul of many facets of the game, but a lot of people seem very set in their initial review of the game and very hesitant at best to be excited for the promises of 2.0. I am hoping that this will change by the time we come to the release of the PS3 and 2.0 release, because I would honestly like this underdog win.

Maybe because I am clearly taken by the charismatic and intelligent Yoshi-P, or maybe I am more of a XIV fangirl than I would like to admit. Whatever the reason and irregardless of the choices/thoughts my friends and acquaintances make of the game, I am hoping the best and brightest for XIV. It is coming out nicely onto its own and I believe that Yoshi-P and the XIV team is doing the best darn job they can to make sure that XIV lives up to expectations. Speaking to the community, taking their thoughts and suggestions (even as stupid as they are) into consideration, and showing exactly the progress they are making is leaps and bounds more than I would have ever expected from SquareEnix in the first place. While Final Fantasy XI seems like a sinking ship, Final Fantasy XIV seems more like the ship that is surviving the storm with the steadfast hand of its director, producer, and captain. Even if people think poorly of the game, they should at least give him and his team credit for trying so damn hard and doing what a lot of people thought impossible by delivering promises that never were to begin with.

Hey, Yoshi-P, here is my $12 monthly fee! I’m looking forward to the ride you are going to deliver from here to the land of 2.0!

Nice to meet you again, Eorzea!

22 August 2011

First of all, I apologize my updates are very sporadic. I haven’t updated in awhile and it hasn’t helped that most of the time I have been busy with other things. Hopefully things will level out by the start of September when things start to settle down a little bit for me. Sort of. Eep!

Playtime has been, unfortunately, been as sporadic as my updates because of my schedule and not being able to clearly focus on scheduling events properly. Despite that Team Derp has moved on and we have managed to pull through with podcast recordings and also playing a bit of XIV together this past week. Part of the reason is two fold: as it stands FFXI isn’t that interesting to me at the moment. The updates are lack luster and the sheer amount of time needed to put into things at this very moment is something I am lacking at the moment. The other reason is that updates and news for XIV HAVE picked up a lot of steam as noted in the recent podcast episodes for Go Team Derp! If you haven’t already heard/read about the upcoming changes to Final Fantasy XIV, I highly encourage you to check out the last Letter from the Producer or simply check out the updates posted on zantetsuken.net. Also listening to our podcast is a super bonus!

Playing FFXIV again has reminded me what it is good for: allowing you to get that same sort of feeling that you get in WoW by doing quests. What is that, pray tell? Doing something that allows you to get some sort of reward at the end even if its a short run. Of course, the rewards in WoW are usually greater and most of the time don’t require you to be on a 30 minute timer as is the case for leves. But! Hey! At least its SOMETHING. I’ve always been able to manage my time rather well on XIV vs. XI, and in crazy times like this such things is helpful and makes me more inclined to log on vs falling asleep exhausted.

There has also been many changes since XIV’s initial release, making it fun to learn what is new and what isn’t. Its fun having done a leve so many times in the past only to come back and that -for once- the location of the mobs isn’t where it used to be before or that the mob AI in leves is a little different than what was remembered almost a year ago. Even the inclusion of finding quests more easily is fun, although I am less inclined to actually read the quest log since its not as interesting when its mostly the same format as it is in WoW. I like my cut scenes, darnit! I’m hoping for more compelling quests as is found in XI’s Windurst areas, but I won’t hold my breath on it. I’m already satisfied with the fact sweeping changes are being made in the future and that we will actually see the vision Yoshi-P has vs. speculating on what it is or will be.

Most importantly I am looking forward to chocobos. Walking is a pain. No matter what game you are in! I’m hoping that chocobo raising and riding isn’t similar to XI, but its hard to imagine what it will be like and if its possible for it to be different than how it was executed in XI. Maybe I’m not imaginative enough, but I’m about 95% confident that it will be quite similar to what is in XI. Not that its bad, because at least I know what to be prepared for. I’ll be very surprised if it isn’t like it and its something completely different altogether, but no matter the outcome… I do want my own chocobo. A white or black one if possible.

Team Derp Returns to FFXIV

02 August 2011

We’ve talked about it and we did it. We came back to XIV. To what capacity? I have no idea. At the moment we are currently on Mysidia which seems to be a server largely populated by the Japanese. Some are ranking up quite nicely while there are others like myself and Orophen who had waited to level up together and then managed to get levels pretty quickly thanks to the patches.

Right now its a good change of pace. There are still things wonky in XIV, but its also apparent things are different and are changing. There are a handful of changes that have been good and others that aren’t as much. Personally, I’m enjoying the auto-attack. My boyfriend has been very adamant against it and still doesn’t seem to like it very much. He even scorns those that now complain the battles are slow because of the introduction of auto-attack. I don’t personally see it, especially since I’ve had to deal with cool down timers a lot as a mage. What DOES suck is how much more easily I seem to get hate now than I did then (unless I am remembering things incorrectly). Curing, for example, can easily get me killed if I don’t let Orophen establish enough hate via weapon skills. It is almost as though I have dumped a bunch of Cure IVs on him and bam! I’m mowed down like a punk ass. Nuking in and of itself is also a crazy mess but it has also inadvertently saved the day many times thanks to the high amount umbral and astral damage it does; definitely more than I remember it having done when I was leveling THM aeons ago. However, I’m still eagerly waiting for BLM as it is far more potent and suits my tastes far more than the debuffer position that THM holds. Though I guess I should be more aware of how many more deaths I’m going to eat when I do make the switch over…

As for our XI exploits, they will sort of be haphazard during the month of August. My schedule will be chaotic due to a visiting relative, and I’ve left care of the team in the hands of Hiroshiko, Rubicon, and Orophen. Two of them I know I can count on. One of them is questionable at best, and has me worried if anything will happen at all during my absence. There has also been an issue within the linkshell itself, of which I go into detail here. Since then more bits of drama had been pasted onto it, and I’ve found that neither party is willing to make its move; which is fine by me. I’m OK with a stalemate because I personally see no reason to do any chasing and I’m sure the other person is feeling the same way. My only desire at this point is for my members/friends (for me and my ls the two are synonymous) to stop being stalked and checked up on for absurd reasons. Example of absurd reason: fear of being replaced despite having a.) left and b.) me asking members to overlap on jobs if they are both willing and able even when said person was still with us. We are a small LS that fills in holes for others when they aren’t there or needing to cover other areas; I would be doing us a disservice not asking them to cover jobs if they are willing and able to do so. There are also people that just want to level the job because they want to without me having to poke and prod them; who the fuck am I to tell them to stop? That is their prerogative and I won’t kick them just because they are doing something that the other person does out of sheer boredom.

/sigh Now I need aspirin…

Thoughts on FFXIV’s Battle Reform Blueprint

19 May 2011

Just last night S-E posted the Battle Reform Blueprint on their forums, and to be honest… I didn’t really want to click the link. My interest level on XIV had grinded to a halt; something I don’t really like admitting because of how much of a fuss I had made beforehand over the damn game. This is for a number of reasons that mostly point back to CON and my utter hatred for leveling that class as a healer. The recast timers, the problem with elevation (the SLIGHTEST bit of a difference could mean someone won’t get a buff!), and the awkwardness of healing more than one person… it just didn’t really sit well with me. THM seemed more capable as a healer, but didn’t have the spells needed to help put it out on top and required leveling CON.

With that in mind, I was pretty ecstatic when they announced the following:

By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

It was clearly the one singular move that I had been wanting; most especially for CON. I know it had the great idea of being either a WHM or a BLM, but it was a confused mess that just didn’t play out as nicely. Maybe I played CON incorrectly, but the troubles I encountered playing as CON in a party setting is one of the reasons I just can’t really feel happy playing as a mage class in XIV. However, a move I knew was coming but not in the way I imagined was the inclusion of jobs.

The job system – that series-defining trademark – will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.

I can’t help but think I would be playing a weird hybrid of XI and Ragnarok Online at this point. Not that I have anything against the idea of it, but it does make me itch to play RO again. It also makes me wonder how the game will look like with such additions in the game. Probably the only thing I am certain of is that it won’t be as confining as RO; a game that forced you to stay on one track once you made a choice and to create a new character if you wanted to deviate from that choice. It will probably just be more in tune with what XI has in place but instead of having ONE class at a certain rank, you now have to have a certain class at a certain rank to get the job you want. Though… there are going to be problems if they introduce an assassin type job to XIV. Will probably have to try to talk someone else into playing a healer if that ends up happening….

Waiter, there is a fly in my soup!

08 April 2011

These past few weeks have been pretty crazy busy that I’ve started to think I need to cut back in some areas of my online gaming (primarily XI stuff) to focus on other things. Trying to figure out what to nix, however, is the tricky part since I enjoy all of it… but it needs to be done since I do have other commitments to attend to.

Enough of my woes, however, and onto the meat of things!

Since there are more people in mreh (the XI linkshell name), I’ve been feeling a little overwhelmed as to what to do and how to schedule things and decided to put up a poll. I wanted to cover as many things as possible that people were interested, but also keep in mind that we have other things to do to help a wide scope of my friends.

Sooooo… since the poll was leaning towards XIV earlier in the week, I decided to go ahead and schedule it in for Tuesday. Its been awhile since I had even touched the game and was a bit surprised at some of the changes. I don’t honestly keep up with all the news nowadays, because they aren’t the huge changes in game play and such I am hoping to see at the moment.

There were other changes that were kind of neat and scary at times. Changing the mob size didn’t seem like such a huge thing to me at first, until we had actually gone onto the field saw saw a Fat Dodo and my first response was, “Wow. That’s a fat dodo!”

Its more impressive when you are fighting against Gnats and well… they end up looking more hideous than they did before.

It was most definitely strange going back into Eorzea after the hiatus from the quake and self imposed due to lack of interest or time. Healing is still a pain and totally not fun at all. Then again, neither is playing an Archer solo… I really wanted to just bang my head on something when I switched to my Miqo’te and was unable to play without feeling disgruntled. About what? I wish I knew. Archer probably isn’t my job of choice anymore, but neither is the idea of wielding an axe and getting my kidneys plucked out by Dodos.

On the XI realm of things, I’ve been trying to do what I can to maximize my damage. I guess I have an e-boob (you know, because I don’t have a penis?) problem in that regard but at the same time am too darn lazy to change some things (my macros) or go out and get my staff trial done and over with. My progress on upgrading all my Goetia pieces to +1 is slightly halted in attempt to get other people their +1s as well. Am so far rocking out in my Goetia Petasos and now this little gem:

I had quested most of the seals for this one, since I had found a pretty easy quest to do so. With this quest, I was able to upgrade my Goetia Gloves to +1 and my Mavi Bazubands to +1. Although it was quite frustrating during the runs for my very last seal when I would get nothing BUT bolts, caller’s, or bale seals to be thrown away like trash. Yet the wait and time put into it was well worth it since I was able to push my damage up closer to 4k without Ascetic’s drink. Searing Cape also helped, and I’m cursing myself for having given up the opportunity to lot on it before during the other times it dropped when fighting Turul. Oh well. I have it now and am more than happy to strut around with it.

Oh, and note to self: stop equipping full attack atmas when seal hunting. ;o; Am pulling too much damage off of the MNK…

BLM 90 get, but the laundry list grows…

13 February 2011

At the pokings of Kyoshin, I am here writing an entry for AstralCandy. So shout out to Kyoshin for reminding me of what I usually forget only until I turn off my computer for the night, haha.

Since writing my last entry I have leveled BLM to level 90 with an under leveled subjob (will be remedied soon enough), the addition of Sorcerer’s Gloves from Dynamis – Windurst, and my desire to level BLU lessened a little due to my want of capping out my skills, getting more lunar abyssite, more Atma, and essentially doing more damage and proving Reiokyu right as to my lust over spike damage. Not that I am totally disinterested in BLU. I think more than anything I am just daunted by the idea of having to farm exactly 39 spells. I know that’s not really a lot, but whenever I look at that number and I can’t help but feel exhausted.

There is another problem I have on my hands, and that is the possibility that we will have our main healer (Hiroshiko) going on hiatus due to computer problems. Although we have two or three capable healers on our hands, nothing can replace WHM… or at least a person I can pick on at will while cackling with pleasure. With that in mind, I have been thinking of leveling WHM more despite my reservations of doing so. I am not as comfortable in the primary healer role as I was before, and I worry plenty if I will do a decent job on it. The last thing I want to be is one of those healers that just doesn’t know what the hell they are doing. Not to mention, I have no incentive of doing well since I typically compete with Hiroshiko in performing WHM duties.

I suppose I could trick myself into thinking I will be training myself to be a better WHM than him, but I think seeing him there and beating him to other things is what I enjoy more than anything…

Yet I will probably press on forward with BLU, finish up BRD, and then finally get around to WHM when I have leveled SCH to use as a subjob. Oh, and after I get a slew of RL obligations taken care of as well.

On the XIV front, I wasn’t able to play with the gang on Thursday like I had wanted to. Stress from work had prevented me from sleeping well and wanting to enjoy myself, and I had decided instead to take an extended nap and do activities that were a little less intense. It doesn’t help I feel like I am at an impasse when it comes to leveling CON. It would help if I didn’t have to play awkwardly with a controller in one hand and switch from mouse to keyboard, or even if my keyboard could work with XIV (for some reason it doesn’t). So I am left wondering if I should level THM on the side once in awhile, or if I should just wait until they do something to “fix” CON to something more palatable. I know that changes are coming, but who knows what that will entail or when it will come.

On a non-MMO front, more things should come out of vending machines in the US! I went to Tacoma Mall today and in a little area in the middle of the mall, I found this place called the Pokemon Center. Its a cute little set up with a display of plushies, cards, and figurines alongside vending machines and machines with touchscreen games. On my way out of the mall I decided to buy a little Pichu plushie from the vending machine that also housed video games, cards, and figurines. Needless to say, I was in love. Not just with the convenient machine but with the fact I got to walk home with an adorable Pichu plushie. Unfortunately my phone is being a pain, but do look for the picture of the plush on my twitter sometime soon!